lookitutor.blogg.se

God of war 3
God of war 3











god of war 3 god of war 3

That's even more true thanks to the fact that you can now switch between them on the fly, mid-combo, allowing you to string together big sequences will all four weapons in use. That's been fixed this time, and all three of the other weapons you acquire are good in almost any situation. One problem with past God of War titles was that despite the fact that you'd pick up a handful of other weapons along the way, in large part they weren't very useful as your blades seemed to almost always be more effective. It's not a huge change, but it's certainly very welcome. If you're in their sights, they're probably attacking, which makes the combat a little more balanced between blocking, rolling and attacking that's great. This is partly due to the fact that you'll find yourself surrounded by more enemies than ever before, requiring that you utilize your area attacks more often, but it's also because enemies can be more aggressive. One subtle tweak this time around is that the old Square-Square-Triangle combo that ends with Kratos whipping down the Blades in a big overhand motion isn't as easily abused as it once was. You can cancel out of almost anything and go into a block or roll, making defensive maneuvers a strong (and very necessary) part of your arsenal.

god of war 3

The combat is just as responsive as ever with big, massive combos that you'll always feel completely in control of. Greek mythology was filled with violence, and Kratos' latest doesn't hold back in all the right ways. Yes, this is a very M-rated game, one filled with blood, gore and detached limbs, but what's important is that it all makes sense. While size is a hugely impressive aspect of the game, more than anything else, God of War III is a tour-de-force in terms of its visuals, and it's even more brutal than any of its predecessors. Sony Santa Monica has been promising this all along, but even when you know what sort of experience you're in for, you'll still be blown away by the immensity of some scenes. The scope of some of these sequences is nothing short of astounding, with playable sequences that take place on creatures the size of a skyscraper. God of War III practically redefines what the word "scale" means with regards to videogames, as it throws you into scenes with Titans that are larger than entire levels in some other games. What has worked in the past largely still holds true here in great fashion.













God of war 3